A Better Version of Dope Wars

dope-wars-poster

“I used to do drugs. I still do, but I used to, too.”
Mitch Hedberg

Dope Wars (or Drug Wars) is a text-based computer game that’s been around for about thirty years, rewritten countless times for every platform from DOS to graphing calculators to iPhones. You play an independent drug dealer in a big city (usually New York) who travels around buying and selling various illegal drugs. The market prices vary widely from day to day and from one neighborhood to the next, so you can make large trading profits if you watch them closely, but you have to keep an eye out for the police, muggers and other business risks.

It wouldn’t have been around this long if it wasn’t fun and addictive — in fact, it incorporates a lot of the elements from my “What Makes Games Addictive?” post — but there are some basic improvements to the gameplay that (as far as I know) have never been made. Instead, every major redesign has tried to change it into something that it’s not. Zynga’s short-lived version tried to turn it into a typically scammy “social” Zynga game, a kind of R-rated Farmville. No surprise that didn’t work. Others have tried to change the subject to something more innocuous than drugs. But none of the ones that I’ve seen have addressed the core gameplay.

If you’ve never played the game, the rest of this post won’t make much sense to you, so you should take a break and go try it out. Amazingly there doesn’t seem to be a decent web-based version anymore, but if you have an Android phone, this and this are both free and pretty good. For iOS, where the censors won’t allow the original merchandise, there’s this one (free) with prescription drugs, and this one ($1) with zombies.

OK, had a chance to try it out? Here are some of the problems I see, and how they could be fixed:

1. Too much randomness. Some randomness is always good, but too much gets frustrating. It’s realistic that muggings and police stings happen on a fairly random basis, but should you really have to wait for the right roll of the dice to buy a new coat with more pockets? Why not have a “shop” that sells equipment in a fixed location, just like the bank and the loan shark?

2. Too much spread in prices for different drugs. As your bankroll grows, it quickly makes sense to deal only in heroin and cocaine, which means that the prices and “events” for all the other drugs are irrelevant. I get that you can carry a lot more dollar value in cocaine than in Quaaludes, but this is a case where realism should be sacrificed for better gameplay.

3. Too easy to compound money. The bank is completely safe and pays extremely high interest rates, so very often the optimal strategy is to leave most of your money there, especially when you reach the point where you can only carry a small % of your net worth in merchandise anyway. The interest rate should be reduced or eliminated, and your account should occasionally be subject to “freezing” and confiscation. Meanwhile, there should be more ways to reinvest your money in the business. You can only have so many “pockets” I guess, but after that why not buy a car, or a van? Or recruit employees?

I think there’s a real opportunity for someone to make a slick, professional, updated version of Dope Wars for iOS and/or Android — one that tries to improve the core gameplay in ways like these, rather than slathering extra graphics and social features onto a game where they just get in the way. I’d pay for an app like that, and I bet a lot of others would too, and it wouldn’t be very hard to build.

And there are lessons here for anyone trying to implement “gamification” to increase engagement with their own app; the first thing you have to do is understand which game elements are engaging and why, and the best way to do that is to look at the simplest, most stripped-down “games” — like Dope Wars or the math game I described in that previous post — where those elements are most exposed. “Gamifying” often seems to mean just bubbly childlike graphics, arbitrary “achievements,” high scores lists and other “game-like” elements. This is a cargo cult approach to the process, and it’s not surprising that it doesn’t usually work.

UPDATE: Some follow-up comments here.

8 thoughts on “A Better Version of Dope Wars”

    1. Nice app but not really what I was talking about. The graphical elements add so much extra clicking that the original game mechanics (seeing a list of all drug prices and buying/selling all on a single screen) are kind of suppressed. I do like that there’s a “store” though, as I requested in #1.

    1. Hey I know this is an old post but with a shot , first to person workin on project I wanted to let you know is have in the works (more proof of concept / artwork and dialogue as well as specs and development work started) but if you guys are still interested in developing a true tribute the the dope wars I played on my ti back in high school in 2000 hit me up at my email , Ericjroth@optonline.net, and to the writer of this article good job you hit just about every point I thought too needed to be addressed but I think once my game hits the App Store (provided apple doesn’t wood shed it due to content. ) you will be more than happy with what I have done, I also live in manhattan as well as have very personal knowledge of the true trade (n record. :/ ) but I will Definatly send you a free redeem code so you can get that game u always wanted n free to boot !

  1. Hi, we are the Digital Apptisans, a group of indie game devs. We know this is an old post, but we’d like to thank the original author. We also liked the original Dope Wars and especially its potential for mobile play, but thought that it could be improved. We tried to create a better version of Dopewars and we found your article that provided an valuable analysis so thanks a lot.
    Our own take on the “buy low, sell high” experience of Dopewars tries to keep the good parts and by improving the user interface, which we thought was the first thing to change, reducing the spread in good prices, making fights more meaningful and adding our own way to make compounding money tempting but not so easy by substituting the loan shark with a “dragon shark”.

    As you can see our version is set in a fantasy world and has a humoristic tone, but we think it still captures the feeling of the original. We’d love if you could play it and give us your opinion. https://play.google.com/store/apps/details?id=com.chfil.dragontrader

Comments are closed.